Name 57mm High Explosive round
ShortName 57mmhe
Model ccp.HE
Texture heSkin
//Colour of icon and model
Colour 255 255 255
Icon 57mmheIcon
//How affected by gravity the bullet is
FallSpeed 1.0
//The maximum stack size
MaxStackSize 16
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The damage multiplier caused by the bullet on hitting an entity
DamageVsLiving 100
DamageVsVehicles 10
//Size of explosion caused
Explosion 3
ExplosionDamageVsLiving 2.5
ExplosionDamageVsPlane 3.0
ExplosionDamageVsVehicle 0.1
ExplosionBreaksBlocks true
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 800
FlakParticles 5
FlakParticleType largeexplode
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.1
HitSoundRange 30
HitSoundEnable true
EntityHitSoundEnable true
//WeaponType : One of Missile, Shell, Bomb, Gun, None. Only affects driveable entities
WeaponType Shell
//Whether or not the bullet can travel through an entity having hit it
Penetrates False
SmokeTrail True
Description 57mm HE round for Ram II

DebrisParticleCount 2

HasLight True